Afronanny wrote:I like the idea of timers, but I'm still not convinced by the anti-matter.
An easier way to implement the timers (in my somewhat educated opinion) would be instead of unlinking all the joints when the timer reaches zero, would be to simply delete the timer. It would seem that unlinking each object connected to the timer would take much more code for an option (preserving the actual physical timer) that doesn't provide too much to the gameplay.
The anti-matter is a decent idea, in it's goal at least. The idea of a timer that relies on physical events rather than a set time is awesome, but there are already many ways to accomplish this, one of them being magnets. If you can convince me that anti-matter is a better manifestation of that goal, I will gladly support it. However, I remain skeptical.
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