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Tips for a good level

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Tips for a good level

Postby Cation » Sun Apr 01, 2012 1:35 pm

This may not seem good at first, but I'll update it with suggestions from you guys when I get on.



Tips for creating a good level!
I've seen a lot of people in chat who are asking people how to get a LOTD, and it's pretty annoying, and I've decided to make this to reduce at least some of the LOTD questions aske
1. Make your level aesthetically good.
People aren't going to like a level which looks like somebody vomited all over it, so take some time to make the level's art good. It may take some time, but look at the 5 starred art levels, it won't take the creator of them half a minute to create them!
2. Give your level an appealing theme
People don't to play a level that switches from being about traps to being about a hotel. Give your level one theme, and one appealing enough to be intriguing enough for people to play.
3. Give your level a fitting name
If you're making a level with an arty theme, don't name your level "4P War". Name it something to do with your level, e.g. "Advanced Art".
4. Make your level long enough, and give it the right amount of time.
Nobody wants a level where you can see the finish block from where you start (unless, of course, it's separated by a wall, and you have to travel around the level to get to it). Some levels may be short (e.g. a test for a level, or a quick taster), but try to make your level long. But not too long. If your level is too short, people will not like it for being too easy. If your level is too long, people will not like it for the amount of time it takes to finish it. If it's in between, then people are less likely to complain about your level. And also, give it a good amount of time. Giving a trap level a time of 1:00 won't exactly be good.
5. Try to be original
suggestion from Tendu.
"Be unique. Simple goal that should be easy to follow. There are thousands deathmatches out there, so if your going to make a dm, make it original. I spend a lot of time just experimenting with block mechanics to try and build something interesting. This experimentation led led to my most recent LOTD of Maze dm, and my currect wip tWISTED rELAY.

Make your own blocks. I'm not condemning block shops, just saying your blocks will work infinitely better toward a unified aesthetic than buying from a shop. This will take time and paitience though, so be prepared to put in the effort. I used to spend over 30 minutes a block when I first started simply because I had to build it pixel by pixel. Now I can pump out some blocks in less than 5 minutes. Give it practice and skill will come.

Practice good design. It's hard to quantify this as "good design" is ultimately subjective, but I know Final Cheetah has an entire thread dedicated to good design, and its definitely worth checking out. "

This isn't a big list (yet), but give me suggestions and I'll make the list bigger.
Last edited by Cation on Mon Apr 02, 2012 5:03 am, edited 1 time in total.
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Re: Tips for a good level

Postby Cation » Sun Apr 01, 2012 2:20 pm

Anybody have suggestions? :?
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Re: Tips for a good level

Postby Tendus » Sun Apr 01, 2012 3:37 pm

Expanding a bit on your points...

On the name, never give it a generic name. When searching for levels, no one opens the generically named level, no they open the "Palace of ice" and "Inferno peaks", because they sound interesting, but "8p dm" just sounds boring.

On your point on aesthetics, first, thank you for naming it aesthetics rather than just "art". The art doesn't have to be amazing for the aesthetic to be great. Just work toward a unified aesthetics. That means none of those silly character blocks such as Sonic or Mario, unless its a Mario or Sonic stage, and even then I'd advise against it.

Now for what I'd add

On the design side:

Be unique. Simple goal that should be easy to follow. There are thousands deathmatches out there, so if your going to make a dm, make it original. I spend a lot of time just experimenting with block mechanics to try and build something interesting. This experimentation led led to my most recent LOTD of Maze dm, and my currect wip tWISTED rELAY.

Make your own blocks. I'm not condemning block shops, just saying your blocks will work infinitely better toward a unified aesthetic than buying from a shop. This will take time and paitience though, so be prepared to put in the effort. I used to spend over 30 minutes a block when I first started simply because I had to build it pixel by pixel. Now I can pump out some blocks in less than 5 minutes. Give it practice and skill will come.

Practice good design. It's hard to quantify this as "good design" is ultimately subjective, but I know Final Cheetah has an entire thread dedicated to good design, and its definitely worth checking out.

On the social side:

I feel the need to add this for people searching for LOTD exclusively. Note that it has nothing to do with design.

Be a pleasant person. Seriosuly, just be kind to everyone, and make friends. You can't get LOTD if no one nominates, and no one likes to nominate a jerk's level.

Never win in your own level. Never. If you have a new level finished, than make sure you lose every time, or even better make sure that everyone else finishes. I know it sounds manipulative, but it works. Players who come out of your level happy are far more likely to nominate your level. For me this has become a force of habit long before LOTDs existed simply because I didn't want people to rate it badly.

I'm sure there's more, but that's all I can recall for now.
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Re: Tips for a good level

Postby Momo7676 » Sun Apr 01, 2012 9:03 pm

Cation wrote:give it a good amount of time

LOTD that was able to be beaten in 0:05 legit says hi.

Tendus wrote:That means none of those silly character blocks such as Sonic or Mario, unless its a Mario or Sonic stage, and even then I'd advise against it

Don't use them. If it's a sonic/mario stage from a level use the level art from the game in the level. You don't see multiple sonics or multiple marios when you play a game, do you?
If it's a level where you can choose your own character then I would use some character blocks but ONLY ONES THAT I MADE MYSELF. Most of the stolen ones, besides being, well, stolen, are crappy.

Tendus wrote:Never win in your own level. Never. If you have a new level finished, than make sure you lose every time, or even better make sure that everyone else finishes.

Did this all the time with every single level I ever made. ;)
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Re: Tips for a good level

Postby ninjakurtis » Mon Apr 02, 2012 1:30 am

Tips for a good level:

Make something other than a ****ing deathmatch level
Seriously guys i see way to many of these
They take no time at all to make and coin levels are far more skill
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Re: Tips for a good level

Postby Cation » Mon Apr 02, 2012 4:46 am

Momo7676 wrote:
Cation wrote:give it a good amount of time

LOTD that was able to be beaten in 0:05 legit says hi.

...
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Re: Tips for a good level

Postby parvej2* » Sun Apr 08, 2012 1:38 pm

ninjakurtis wrote:Tips for a good level:

Make something other than a ****ing deathmatch level
Seriously guys i see way to many of these
They take no time at all to make and coin levels are far more skill

I spend to much time trying to exp grind, sorry.
Well, Coin fiends are great fun, the best ever, it got 2 lotd's, is Kesuli's golden casino, best coin fiend i know of.
But then, some deathmatchs have a great idea to them, and great artwork.
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Re: Tips for a good level

Postby Momo7676 » Sun Apr 08, 2012 5:04 pm

I find the levels with best art are races. In DMs you're often too busy fighting to survive to enjoy the art.
Plus the art incorporates into the level better. Looks really good and it all follows the story in the level.
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Re: Tips for a good level

Postby ninjakurtis » Mon Apr 09, 2012 1:51 am

That why it called platform racing 3
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Re: Tips for a good level

Postby rongen7 » Thu Apr 12, 2012 10:23 am

here's a tip, think of new idea's for your level, dont rip off something from another level you've seen ( un-less its a trap level) because if you do it wont be your level it would be a copied one, and then it wouldn't be as good 8-)
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