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The Green Mile Level

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The Green Mile Level

Postby Blockinlick » Wed Mar 21, 2012 3:19 am

http://sparkworkz.com/platformracing3/?levelId=400002

I don't care for art or visual criticism yet, I want it balanced and working mechanically well before I do all of that.

Basically, it's like King of the Hill, but on a long stretch of Green Vanish Blocks instead. You keep running to the end until you either finally reach the end, or someone shoots/hurts you so that you get "sent" back to the beginning.

I do know that it's very simple, and I like it that way. I really want ideas on how to make it solid and "exploit proof". So far, I've seen too many people dodge the projectiles easily, so I might drop the ceiling down 1 to ensure that jump dodging them isn't easy. I also want ideas on how to make it fun with not-so-many people, like 3-4... because with 3-4 people, 1 person usually gets ahead and wins quickly [Because I seem to be the only guy who knows what to do lol].

I set a 5 count timer for the guns to prevent unending spam already.
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Re: The Green Mile Level

Postby parvej2* » Wed Mar 21, 2012 11:53 am

Sorry kinda boring.
I'm sure you will improve your level ideas!
Sir Here, Sir There.

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Re: The Green Mile Level

Postby Blockinlick » Wed Mar 21, 2012 5:46 pm

parvej2* wrote:Sorry kinda boring.
I'm sure you will improve your level ideas!


Improve my level ideas? What's that supposed to mean?

This idea isn't new... in fact, it's a remake of an old PR2 level I made long before PR3 was out.

So I'm pretty insulted by your insinuation and generalization that my "level ideas aren't good" based on this one level
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Re: The Green Mile Level

Postby acbarker » Wed Mar 21, 2012 6:10 pm

ImageNO! What Happened! :!: :!: :!: :!:
Spoiler: show
something obviously!
if this text appears red you got cancer!
if this text appears green you are color blind
BEWARE, ITS ME, ACBARKER'S SET FREE!
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Re: The Green Mile Level

Postby Blockinlick » Wed Mar 21, 2012 6:38 pm

acbarker wrote:ImageNO! What Happened! :!: :!: :!: :!:
Spoiler: show
something obviously!


PIAWOS
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Re: The Green Mile Level

Postby Momo6767 » Wed Mar 21, 2012 9:10 pm

Lesson #1 of PR3 Level Chat posting:
Never take the replies seriously. If not, you'll think that these words are made out of black icing and that this place is actually a giant cake.
Making sense? What fun is there in making sense?
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Re: The Green Mile Level

Postby sallylucas » Thu Mar 22, 2012 1:14 am

Momo6767 wrote:Lesson #1 of PR3 Level Chat posting:
Never take the replies seriously. If not, you'll think that these words are made out of black icing and that this place is actually a giant cake.

Image
Blockinlick wrote:Improve my level ideas? What's that supposed to mean?

It means that you can try to make it better.
Blockinlink wrote:I'm pretty insulted by your insinuation and generalization that my "level ideas aren't good" based on this one level

Not every level is perfect, and he/she never said your levels aren't good! It's just that he/she thinks THIS ONE is sort of boring.
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Re: The Green Mile Level

Postby ninjakurtis » Thu Mar 22, 2012 7:53 am

This pr3 level chat can not be took-en seriously
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Re: The Green Mile Level

Postby parvej2* » Thu Mar 22, 2012 9:03 am

Blockinlick wrote:
parvej2* wrote:Sorry kinda boring.
I'm sure you will improve your level ideas!


Improve my level ideas? What's that supposed to mean?

This idea isn't new... in fact, it's a remake of an old PR2 level I made long before PR3 was out.

So I'm pretty insulted by your insinuation and generalization that my "level ideas aren't good" based on this one level

You shouldn't be insulted.
Its the truth.
Boring level idea.
Improve your levels:
Better blocks, better ideas.
Thats really it.
Sir Here, Sir There.

Spoiler: show
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Re: The Green Mile Level

Postby ninjakurtis » Thu Mar 22, 2012 9:04 am

parvej2* wrote:
Blockinlick wrote:
parvej2* wrote:Sorry kinda boring.
I'm sure you will improve your level ideas!


Improve my level ideas? What's that supposed to mean?

This idea isn't new... in fact, it's a remake of an old PR2 level I made long before PR3 was out.

So I'm pretty insulted by your insinuation and generalization that my "level ideas aren't good" based on this one level

You shouldn't be insulted.
Its the truth.
Boring level idea.
Improve your levels:
Better blocks, better ideas.
Thats really it.


Don't use stolen blocks momo always told me
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